Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

4/11/2016

Dark Matters: an interview with Susan Schuppli



by Lucas van der Velden and Rosa Menkman 

Susan Schuppli was in Rotterdam recently to give a presentation about her new installation that is included in the exhibition Asymmetrical Warfare at the Witte de With (11 September 2015 – 3 January 2016). As far as idols go, Schuppli is definitely one of mine, so I was very excited to have a chance to sit down with her and Lucas van der Velden to talk not only about what it means to be an artist and theorist working in the field of practice-based research, but also to ask her some more in-depth questions about the research she conducted for her forthcoming book Material Witness: Forensic Media and the Production of Evidence and will present during the Dark Ecology Journey.


Lets start with a question about your process. From the outside it looks like your work is a great example of artistic research, but it also takes on a very concrete form. Where do you start, do you work from a case, towards a theory? Or is it a hybrid for you?  
My research comes from direct material engagement, which in the process might open up certain conceptual ideas. This way of working has had an impact on my writing. Today I prefer things to be more clear, rather than philosophically obtuse. I always work with a case, which is usually very particular and modest. My method is to start at the granular scale, from which I eventually scale up and look at the broader, social and political implications. 
So for example, for my PhD dissertation I took as my research object the Pulitzer Prize winning photo of the young girl, Kim Phúc, running away from a napalm attack in Vietnam. That very famous image was printed on the front page of the New York Times as a very grainy, impure image. Today we encounter it as a high-quality, very pristine image. But this is because it is reprinted from the old negatives that have been cleaned up. Historically the photo left Vietnam as a fourteen-minute sound file; it was sent from Saigon to Tokyo to New York over a normal telephone relay connection, which is how many photojournalists at the time had to send their images around the world. Because of the conditions through which the image had to be recreated, so not only from sound but also within a milieu of constant radio chatter of pilots flying above Vietnam, the image picked up a lot of interference along the way. By the time it was recomposed in New York, it was hard to read and very dirty. 
 I believe that these processes can give me important insights into the material conditions in which this image was created. But in order to abstract these conditions, I need to have an understanding of the way in which this image is composed technically. So my research is hybrid, I suppose.  
 


Can you briefly outline what you’ll be talking about during the Dark Ecology Journey? 
I believe it is important to invent your own concepts, even if you work within the fields of theory and philosophy. For quite some time I’ve been working on this concept I call the material witness. ‘Material witness’ is a legal term; it refers to someone who has knowledge pertinent to a criminal act or event that could be significant to the outcome of a trial. In my work, I poach the term ‘material witness’ to express the ways in which matter carries trace evidence of external events. But the material witness also performs a twofold operation; it is a double agent. The material witness does not only refer to the evidence of event but also the event of evidence. 
It is insufficient to say that this specific type of material records or registers external events, because all material does that: with the right kind of analysis one can determine that my hand had been on the table, but this does not make a material witness of the table. A material witness has to disclose the kinds of institutional frameworks and practices that are able to render the material witness as significant. So if we consider the material witness as both the evidence of event and also the event of evidence, it allows me to understand why certain events are deemed to be worthy of our attention, and other things are disregarded. In the past I primarily looked at analogue media artefacts. I tracked the paths of those more concrete media. But through this work I also started to expand my understanding of what constitutes a ‘material substrate’, which has led me to become increasingly interested in how environmental systems themselves also operate as systems of registration. Today, my own interest, in particular vis-à-vis Dark Ecology, is shifting towards the ways in which certain contaminated or polluted environments start to function as proto-photographic systems. The chemistry of these toxic ecologies starts to induce a certain set of alchemical changes that seem analogous to some of the early experiments in photography. Besides that, I am not necessarily interested in the field of representation; so not in the picturing of things, but much more in the ontological material composition of things, which is where I tend to locate the political. For example, within the realm of digital processing, I’m interested in the moments in which a file is translated or transcoded from one format to the next. During this process, material parameters, standardised by human organisation, result in the discarding of certain digital data.
These kinds of micro thresholds are moments when the political enters, because the deletion of certain data and the favouring of other data is a political decision, although positioned within a realm of micro processing. 
I would like to scale up this mode of thinking: I’m less interested in a picture of an oil spill and more into the way in which the chemical arrangements of the molecules within that oil spill actually produce a parabolic mirror, which refracts light in a way that is very similar to other natural optical systems. So I like to interpret the oil spill as an image-producing technology and argue that the oil spill is reflecting an ‘extreme image’ or ‘dirty image’ back at us.  


You started by using the word ‘significant’ in the sense of the material witness as being significant in the outcome of a trial. But at the same time you referred to elements that are very small. It’s interesting that such small elements can actually refer to big problems. Do these small elements also carry a particular significance because they often cannot be seen directly? 
In terms of the material witness, I ask the question: why is it that certain kinds of material are deemed to be significant? Who decides, which experts or legal practitioners play a role in this process? It turns out that often it is the institutional bodies that determine what the evidence consists of. 
This became very apparent to me during the work I did in relation to the Inuit and the movement of the Sun in the Canadian Arctic. The Inuit observations were dismissed by climate scientists as being hallucinogenic: the Inuits explained that the trajectory of the Sun had changed slowly and that it was now setting 19 kilometres further to the west. The explanation they offered for this change of location did not take on the form of a great Inuit myth like ‘the great whale plucked the Sun out of the sky and moved it over’. Instead, the Inuit said ‘maybe the Sun has tilted on its axis’. So their search for a causal explanation was an invocation of Western physics. The language they used to account for the change in their environment was the language of the modern Western subject. At the same time, the Inuit were not considered to be legitimate witnesses who were able to fully account for their experience and their observation was dismissed and ridiculed. 

It struck me that afterwards, the scientists who specialised in the optics of snow did in fact study these changing conditions as described by the Inuit, and realised that thermal inversions and the melting of the snow pack did alter the way in which ice crystals reflect the sunlight. So what the Inuit are observing is true: the optical trajectory of the Sun has changed. However this change is not the result of a tilting of the Sun, but is due to global warming and ways the snow crystals interact with the light. 
The significance of this story lies in the question: who gets to speak on behalf of the material or the phenomenon? The Inuit were clearly not regarded as a legitimate party. In our contemporary lives it is generally ‘the experts’ who have a voice. We turn to expertise to determine if something is fully significant, or worthy of our attention. In times past, theology might have been able to explain the miraculous appearance of something, but now we look to the scientific ‘experts’ to say: ‘These observations are legitimate, this is why they are happening, here is the data’. 
Other forms of knowledge production don’t have the legitimacy to produce a state of significance. Significance is constituted by fields of knowledge that have a certain kind of traction and authority to say: ‘Yes this piece of evidence, this material is significant, we have to pay attention to this’, or: ‘This piece of evidence should be dismissed, it is just an aberration’. Significance is constituted by the practices and protocols that are often exclusionary and bound by disciplinary discourses.
 

I came to this conclusion primarily because I’ve worked a lot in the field of critical legal studies. Law is a system that isn’t easy to access as an artist. It has a lot of gatekeepers. But one of the great advantages of being an artist is that you can investigate other areas and other fields and disciplines. 
However, I discovered a dilemma that was different to what I had encountered when I worked with other scientific disciplines: law is largely based on precedent. Jurisprudence, which is the creation of the law, is not about inventing new laws. Instead, it is continually interpreting the past and recalibrating it, pushing the law along incrementally. Its orientation is backwards. I think there is much more sympathy between modern scientists who work in labs, in experimental settings, who ask questions and work with uncertainty. Today most scientists – climate scientists, for example – work with visual simulations, so by necessity they have entered the world of visualisation in a very fundamental sense. This is why I feel that in some way we have entered a very unique moment in time in which artists and scientists have skill sets that are actually quite close to each other.  


Earlier you talked about contamination and pollution as optical systems. Can we connect this to the Anthropocene, an era in which humans are leaving their traces in geological systems? Would you describe geology as an optical system? 
In the humanities, the Anthropocene means the inauguration of a new era in which human activities have such an impact that they have been inscribed in the geographic record. I insist that anthropogenic matter has a certain non-classic aesthetic or visual set of properties. Similarly to how Timothy Morton talks about the ‘hyperobject’, I’m interested in what I coined the ‘extreme image’. 
 With the concept of the extreme image, I make a case for understanding anthropogenic matter as a reorganisation of not only geologic strata, but also of the field of aesthetics. Global warming has produced a new optical regime in the North, it has changed the way light behaves and in this sense acts as some kind of aesthetic, quasi-photographic system. This way of thinking is an inversion how Jussi Parikka and other media archaeologists look at the impact of the media on geology; they look at the ways digital waste, e-waste has influenced environmental systems. I am looking at the opposite: the way an environmental system can be considered a de-facto media system.  
 


When I think of the rise of CO2, I’m thinking about something really abstract, something that I, as a human being, do not have physiological sensors to experience. I cannot perceive the changes physically. Does the optical system you propose – geology as an optical system – include everything that happens within the entire electromagnetic spectrum, even those parts of the spectrum that are beyond human perception? 
My research began with simple optical systems, but today I’m interested in all kinds of new sensory systems. Unlike my work on Material Witness (the book), which has a quite resolved methodology and set of case-studies, I would like to destabilize human vision as the privileged mode through which we make sense of the world. We have to take into account that there is information that is completely beyond the realm of human perception: the nuclear, algorithmic computation, and high frequency trading are examples of this. There are many things within the realm of computation that happen according to systems that do not interface with human cognition or perception. I believe we need new sensors to expand our ways of research. 


We are going to an area in Russia that is actually listed in the top ten of the most polluted areas in the world. However, when you’re on the ground, this pollution is hard to actually perceive. You do sense it to varying degrees, but it’s difficult to conceptualise what is going on. If the subject of your research exists entirely outside of your direct field of perception, how can you still do your research? 
Maybe it’s better to think about evidence: where do we look for evidence of specific kinds of events? In which cases can evidence exist if it has no visual status. It is much easier for us to understand kinetic events. We can see an event, or the before and after will tell us that something happened. When transformations occur quickly they are easy to spot, while transformations that happen over a longer course of time are less legible. We need to look to scientists and see how they do the testing; how do they decide the significance? 
In a way I’m a bit trapped because I do need a certain kind of access to the investigative tools that scientists have developed to make things legible or visible so that I can re-narrate them. In a certain way that is what I’m doing when I narrate these findings. On the one hand I’m very aware of the fact that certain disciplines have become the ‘go to disciplines’ for determining what counts as something that we need to act on. But then of course we know how the producers of, for instance, oil and gas work so actively with their own people to produce counter-narratives. At the same time, as someone working within the humanities, I couldn’t do anything without some of the methods that these people have produced. What is my own relationship to these techno-scientific methods that I need in order to make something legible to me so I can investigate further? It seems we still need visual evidence before we can act as moral agents. This regime of visibility is a huge challenge. How do we act as ethical agents when there are all kinds of events that don’t produce coherent visual evidence? We’re still living with the legacy of an older form of ethics. This is a challenge for the Anthropocene and for global warming: it produces a certain kind of image such as a polar bear floating by himself on a piece of ice. It is very troubling that we still need these kinds of images to spur us to act as ethical agents. Ethics needs to happen at all levels of infrastructure. Accountability is not the endgame of just a CEO.  



We are wired to think in terms of solutions and conditioned to think about our problems as a narrative: If we eat less meat, global warming will reduce, if we all become vegan, the problems will end. But in reality, there are no real solutions. If we eliminate the solutions we could look at the problem differently. A solution is also always a problem. We seem to be programmed such that we have to be really close to something before we act: the more distance we create between the drone and the operator, the less responsible we feel for the target. 
I believe in the concepts of aggregate causality and distributed responsibility, which are also two things I really try to engage with in my work. If we account for our individual roles, we also account for our individual agency. It is politically important to understand our own implications, even if we have no sense of how we can abstract ourselves from the many paradoxical situations we are in. Be honest, we’re all using the evil technologies and we have become the engineers of our own demise. We can’t reverse engineer ourselves out of this predicament. But I do believe that we can develop other models of accountability and responsibility. This could start by asking ourselves at what scale we are working, as a form of scalar politics. Because the moment you set the parameters everything looks different. At which point do we want to close the data-set and say: this network is responsible for this outcome. We have to become much more engaged with the techno-scientific processes with which we work, which will require a lot more awareness and action from all of us. Without that we are merely at the mercy of the policymakers who make decisions on our behalf. I propagate the idea of creating the conditions in which we can self educate.   

3/22/2016

Neural nr 52. Complexity issue(s)

NEURAL
Interview with Alessandro Ludovico for Neural Magazine nr 52: Complexity Issue(s). 

1. What’s your definition of “complexity”?
 Complexity without a context means nothing to me.

2. In your seminal “Glitch Studies Manifesto” you wrote: “This [computer] system consists of layers of obfuscated protocols that find their origin in ideologies, economies, political hierarchies and social conventions, which are subsequently operated by different actors.” Do you think that today we are able to write about computation as a history of power relations in a similar to how classical historians have done to history?
Back when I was in high school I was taught that history was printed on dead trees (in history books). A compressed version of history graced the back wall of our school classroom, where it was drawn up as a line, interrupted by dots that signified important moments. How modern it was, history drawn out like a stacked conveyer belt of causes and facts! I have learned to look beyond that dogma of mono-history and realize that to any tail there is a collection of accounts, trails and perspectives. History is not something linear, some orchestrated scheme in which one push results into action.. This is not Der Lauf der Dinge (1987)!  The histories of computing are multithreaded and exist on different clocks, which not only run between kairos and chronos but also in high frequency and deep time. There are only arbitrary beginnings from which we can descent into these coves: from the woven abysses of protocols we can wade through the non linear meshes of informed materials and enter the diverse tides of frameworks and standards. But let us not get trapped into these currents of ever eroding systems. What I am trying to say is: writing a history (of computing) is a form of conflating complexity. She who takes on the role of Janus and sets out to resolve a future history from the relationships between actions, ideologies and hierarchies and he who weaves these threads into a kludgy plot and calls it ‘history’, should also take the responsibility to create a sandbox in which we can all build and test alternatives. 


Question 3 (Rosa Menkman, Vernacular of File Formats. AVI Cinepak, 256 Grays, 2011) Rosa Menkman, Vernacular of File Formats. AVI Cinepak, 256 Grays, 2011

3. Do you think that historically the “Vernacular of File Formats” has been the most stable and understandable digital construct (the “grammar”). Is it maybe even a digital construct onto which we can build an alternative discourse? 
I know of quite a few digital compressions that have become obsolete, unsupported or in another sense ‘unstable’ within the last few years, so it is a fallacy to refer to these digital constructs as ‘stable’. AVI Cinepak for instance, a lossy video codec developed as part of Quicktimes' video suite in 1991 and later implemented in game consoles such as the Atari Jaguar, has a setting that lets you compress video in 8bit grayscale (256 Grays). But when I use this setting in Quicktime 7, the video will playback as if it were encoded within a very odd 8bit color spectrum. This unstable color encoding became even more exciting when I tried playing back my compressed video in certain older iterations of the VLC player, which appoints different color palettes on every replay, and cycling through them arbitrarily. 
Much more than we generally realize, image compressions (data organizations that possess their own artifacts or “aesthetic Vernaculars”) exist within a specific time and environment.
I believe that data should be understood as a material that has the potential to be fluid. Hardwares, softwares and platforms can leave traces upon the data they syphon. The string 010100110100111101010011 for instance, can be transcoded into anything, depending on the softwares that process it. The architectures through which we approach this string transform not only themselves (softwares get upgraded and support gets dropped) but also the string by leaving traces in its metadata (informing it) or by converting it to a ‘better’ organization. This is actually very meaningful and can easily get lost when thinking about image file formats as ‘stable'. Thinking about syphoning data is important, especially as critique to the constricting and exclusive architectures the platforms are creating. I am just softly poking for a rheology of data here. Rheology, a term hailing from mechanics, is often used to describe the flow of matter, primarily in a liquid state, but also as ‘soft solids’, or solids that respond as non solid plastic. So the rheology of data would entail a study of the fluidity of data, or how we can keep things leaking and unstable.

4. Recently you told me “I propagate an awareness of the resolution”. Can you elaborate more on that?
The meaning of the word resolution depends greatly on the context in which it is used. The Oxford dictionary for instance, lists definitions from within the discourses of music, medicine, chemistry, physics and optics. What is striking about this list is that at first glance some of these definitions read contradictory; while in chemistry resolution may mean the breaking down of a complex issue or material into smaller pieces, mathematics uses the term resolution to refer to the answer that solves a particular problem. The Oxford Dictionary ends its list of definitions with: “the degree of detail visible in a photographic or television image.” While this definition of the term resolution is the closest to a definition of resolution within the realm of the digital, it also conflates the actual processes and dimensions of a resolution to a simple and standardized quantitative value.   After taking resolution to its etymological roots, it becomes possible to understand resolution as a double act: resolution stems from the Latin word resolvere, which can be split up in ‘re’ (back) and ‘solvere’ (too loosen up). Resolution thus combines the understanding of what you can see, and the ‘loosening up’ of the individual actors that play a role in constructing this visibility. In this sense, resolution may also refer to not only what you can see (the amount of pixels) but also to what actors play a role in making something visible, and maybe, in a sense also the inherent compromises between these different actors. 
If we accept this expanded definition of resolution, the term can also be used to refer to a space of compromise between different actors (objects, materialities, and protocols) in dispute over norms (frame rate, number of pixels etc.). I think this is an important step into realizing that resolutions are  non-neutral, standard settings, that involve political, economical, technological and cultural values and ideologies, embedded in the genealogies and ecologies of our media. In an uncompromising fashion, quality (fidelity) speed (governed by efficiency) volume (generally encapsulated in tiny-ness for hardware and big when it comes to data) and profit (economic or ownership) have been responsible for plotting them. I would like to add that while I am not against resolutions and the functionalities that plot them, I do think it is important to demonstrate that there is more to the conflated understanding of resolution as a quality measured solely through quantity.


iRD Image: Rosa Menkman, iRD Logo, 2015

5. In your recent research you’ve founded a virtual institution called ‘institutions of Resolution Disputes/iRD” using ambiguity as a strategic tool to trigger further investigations. Does the iRD also reflect on the historical role of institutions to mediate complexity? And what you’d like your institution to do? 
I started the iRD in March 2015, just after I was fired from my favorite institution. I did not see it coming, it was over some silly paperwork and I am still baffled that this happened the way it did, without support or after care. This was my first job with a desk inside an institute (which at the time sounded appealing). I had moved back from London to Amsterdam to work for this institute, so when I was let go 2 days before the start of my contract I was without a job, with too much time and in a state of disillusionment.
The iRD is actually not one institute, but 5 institutions, each following their own logic formulated within the same framework: which is a text in DCT, an encryption method I developed for a Crypto Design Challenge (a challenge that was ironically enough organized by the same institute that had let me go), which subsquently won first prize. These are institutions that anybody can use or call on when in need for an institute (for instance when they need to write an application).  
The iRD are a covert criticism to what I feel is as a defective culture within institutions. The role of an Institution should be the constructive mediation between function and action of entities and human actors. But it has become clear to me that instead of using the power of an institution constructively, these institutions have become a facade for people to hide behind. In the end, institutions are just social constructions so why do they not favor quality over output?
I don’t believe that Institutions are bad, but the people running these institutional frameworks should keep in mind that these so called institutions are social constructs and that not every rule in their institution always results in a positive outcome. Finally, while the people in charge  have a responsibility to apply the rules, they also need to be able to bend them. Institutions and their leaders have an ethical responsibility to be there for the humans, not for the rules.

6. As the pervasiveness of industrial digital paradigms is slowly affecting “objects,” what kind of computation you’d like them to perform, instead of being chained to categories like “efficiency and functionality”?
I would like technologies to be more open and modular.

7. If we consider “error” as a manifestation of a still unknown layer of knowledge, can we adventure, in your opinion, in interpreting it as a real gateway towards a still un-decoded understanding and not as a temporary disfunction? How can that relate to your concept of “magic in the machine”?
Error, or a lack of legibility, can also exist by the grace of a lack of literacy from the reader. The idea of an actual system behind the noise is a form of chaos magic; my perspective determines my future system. But someone with similar yet slightly different perspective will definitely not have the same future as I will have.
Unfortunately, most of the syphoning done by the ’chaos magicians’ within the digital focuses primarily on aesthetic research, rather than applying chaos magic as a critical perspective that can help us to circumvent or expand of the rules of the platforms implicated. They could also question other important subjects like security, freedom of information or socio-political issues connected to free data.
The mysteries that this type of aesthetic alchemy sparks, can be useful in the battle against standardization, however, when the same or similar ‘experiments’ are done time after time, these experiments change from meaningless objects full of kairos to meaningful utterances in themselves.
This is how a Vernacular of File Formats becomes regressive and even obfuscates the fluidity of data. Today, 9 out of 10 Hollywood movies show the voice of artificial intelligence as disturbances in blocks of data; in a way, artificial intelligence organizes itself in clusters beyond human intelligence. When aliens invade the world, the noise of their signals often show as lines — referring to the fact that they are not necessarily smarter, but just communicating on another frequency, and the humans will have the potential to outsmart them in the end. Finally, ghosts still only communicate through analogue forms of noise. We have come to a point where even instabilities are meaningful and slowly ossify within a folksonomy of noise affect, indexing alternative forms of legibility.

8. Do you think that at some point in the near future the negotiations of signs will transcend our current layers of understanding and get closer to the computational ones?
The ISO (since 1947) is in a sense exemplary of what Orwell described in 1949 as INGSOCs and its Newspeak. We come from an era of standardization. But this was just a beginning. The standards today are not set by institutions but by platforms. They are not de facto, but they are de jure and they are not enforced by penalty, but through exclusion and deletion. 
If that sounds transcendental, all the more power to you!
This new standardization of signs is not there to serve the individual, but to serve the platform, which is a closed entity. It pretends to become more and more “user friendly”, but in reality it takes the freedom of the individual and transform its utterances into effective platform speak. If that sounds transcendental, all the more power to you, but to me the freedom lies within the increments, and the dismantling of the resolutions. 

8/27/2015

Press and reviews of my solo show 'iRD' at Transfer Gallery March 28 through April 18, 2015

“By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will – perhaps on your part, but also on the part of the resolutions themselves – to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time.”

“The boundaries of the screen are challenged in Rosa Menkman’s new exhibition at TRANSFER Gallery, using technological error to disrupt expectations.”

“Rosa Menkman’s new media artwork celebrates both the computer screen glitch and the actual resolution of the image it’s trying—and failing—to represent, highlighting the accidents in the “free space” between them.”

12/16/2014

Opgesloten in een Vierhoek

Opgesloten in een vierhoek, Rosa Menkman interview Groene Amsterdammer
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Opgesloten in een vierhoek, Groene Amsterdammer December 2014. 

Al zeker honderd jaar zit de wereld van het beeld opgesloten in een vierhoek. Als glitch-kunstenaar zoekt Rosa Menkman de grenzen van de technologie op.
Door Roos van der Lint

Een aantal jaar geleden reisde Rosa Menkman tijdens een residency in een bus door Mexico. Na een lange rit door de woestijn en over bergen arriveerde ze in het groene Xilitla, een gebied waar Sir Edward James, patroon van Salvador Dalí en René Magritte, zich ooit vestigde om zijn eigen aspiraties als kunstenaar te verwezenlijken. Midden het oerwoud legde hij een steil aflopende tuin aan, een oase van watervallen, zwembaden en ‘surrealistische’ architectuur – architectuur die eigenlijk geen architectuur is. In zijn ontwerp staan zuilen die geen plafond of dak te dragen hebben, trappen met zwevende treden die nergens heen leiden en betonnen handen die als grijze bomen uit de subtropische grond steken. James vond in Xilitla de ruimte voor een plek van onbegrensde mogelijkheden, een ervaring waar Menkman naar op zoek was. De inmiddels vervallen tuin inspireerde haar bij het ontwikkelen van Xilitla, een digitale wereld die nu vrij is te downloaden van het internet.
In Xilitla navigeert je personage, een janushoofd met het lijf van een soort veelkantige schaar, door een wereld waarin kleuren overtrekken als stofwolken, rijen zuilen op elkaar gestapeld staan en piepende en knarsende computergeluiden de ruimte met strepen lijken te vullen. Als je beweegt, bewegen verschillende dimensies door elkaar heen. Klassieke game-elementen als een score halen en een eindbaas verslaan zijn er niet bij. Het is onmogelijk om te weten waar je je bevindt; als je van de wereld afvalt, val je erbovenop. In Xilitla kun je niet doodgaan en niet winnen. Een doel is er niet, net als in de surrealistische wereld van James.
Als Menkman – blauw geverfd haar, een ketting met geometrische vormen om haar nek – haar laptop openklapt om Xilitla live te laten zien, verschijnt onder aan het beeldscherm een sticker met de tekst ‘Too much of art’. ‘Je moest mijn leven eens zien, dan moet je wel een connectie met de echte wereld houden, anders word je gek.’
Geboren in 1983 is Menkman zelf geen digital native, een positie die in haar voordeel werkt. Haar generatie is de laatste die nog actief een wereld zonder internet heeft gekend en een analoge vorm van educatie genoot. Juist dat sleutelmoment stelt haar in staat om beide systemen te begrijpen en te vergelijken. In het vakgebied van de digitale kunst, een genre binnen de mediakunst, specialiseerde zij zich in glitch kunst. Ze schreef The Glitch Moment(um) (2011) en doet als practice-based PhD-kandidaat aan Goldsmiths onderzoek naar een verwant onderwerp: digitale resoluties. Bij een resolutie in oorlogstijd kunnen nooit alle partijen winnen en datzelfde geldt voor digitale resoluties. Je kunt nu eenmaal niet de beste video maken die het snelste loopt met de meeste kleuren en de meeste pixels. Er zijn afspraken waarbij je bepaalde mogelijkheden aan anderen onderschikt. De vraag is waar de grenzen van die afspraken liggen, en waarom.
Op het moment van onze ontmoeting is Menkman bezig met de voorbereidingen van ‘Born Digital’, waar twee werken van haar in zijn opgenomen, waaronder Xilitla dat het MOTI ook aankoopt. En dat heeft wat voeten in de aarde. Hoe laat je een interactief kunstwerk zien op zaal, en in een publicatie? Hoe conserveer je deze zich constant ontwikkelende vorm van kunst? Je kunt er vergif op innemen dat de digitale kunstwerken van vandaag over tien jaar niet zonder meer tentoon te stellen zijn. En dan is er nog een eigendomskwestie. Digitale kunst hoort thuis op het internet, waar het een eigen leven leidt. Menkman ziet screenshots van haar werk voorbijkomen in de Facebook-headers van anderen, mensen maken er videoclips van. Voor ‘Born Digital’ ontwikkelde Menkman een interface, een ervaring van het werk in het museum. Het MOTI koopt Xilitla vervolgens aan als environment, met alle bijbehorende documentatie. En nee, Xilitla verdwijnt daarmee absoluut niet van het internet. 

Waar houdt een glitch-kunstenaar zich mee bezig? 
‘Technisch gezien is een glitch het beste te omschrijven als een onbedoelde en onverklaarbare consequentie van een verstoring binnen één of meer digitale informatiestromen. Een glitch is dus de verstoring van een verwachte ontwikkeling binnen een digitale technologie. Als glitch-kunstenaar neem je dit technisch falen naar een meer conceptueel, sociaal inzicht. Je speelt als het ware met het verwachtingspatroon van de kijker. Je kan mensen bewust maken van hoe zij verwachten dat een technologie zich moet gedragen en ze leren om op een andere manier naar media te kijken.’

Op welke manier doorbreekt Xilitla een verwachtingspatroon? 
‘Door een ander soort van functionaliteit toe te voegen aan het medium videogame. Xilitla is gebouwd in een videogame-engine: ik wilde werk over het doorbreken van verwachtingspatronen juist niet plaatsen binnen de geijkte Vimeo- of YouTube-interface. Alleen in een rare, gebroken wereld zouden mensen echt goed moeten kijken en hopelijk het idee krijgen dat je veel meer kunt doen met videogametechnologie dan alleen een spel spelen. Het online magazine Wired downloadde Xilitla en recenseerde het als videogame. Ze zeiden dat het super saai was en als videogame had gefaald.’

Was dat niet precies de bedoeling? 
‘Nee, ik wilde graag dat ze Xilitla zouden beschrijven als wat het is. Ik noem het zelf een videoscape, gebaseerd op het concept van architectuur als een set van limieten. Architectuur bepaalt wat je wel en niet doet in een ruimte. Dat geldt voor een kamer maar ook voor software. Ik wilde de architectuur van een videogame-engine eens niet als een set van limieten laten werken, maar gewoon als placeholder van al het andere dat je er ook mee kunt doen.’

Op het internet is ruimte oneindig groot, wat zijn dingen waar je tegenaan loopt op zoek naar een ruimte zonder limieten? 
‘Alle software en hardware hebben limieten, toch? En ik ben niet tégen begrenzingen en functionaliteit. Maar het is wel zo dat systemen, niet alleen computersystemen maar allerlei soorten systemen, op dit moment zo complex zijn dat we soms vergeten om er vragen over te stellen. En omdat de meeste systemen gemaakt zijn om ‘transparant’ mee te werken, weten we niet eens meer welke facetten van een systeem ondervraagd kunnen en mogen worden. Mogen is een belangrijk woord, want we mogen vaak geen vragen meer stellen. Door dat toch te doen, worden nieuwe mogelijkheden zichtbaar.’

Kun je een voorbeeld geven? 
‘Video technologie heeft zich ontwikkeld vanuit celluloid; bewegend beeld gevangen in vier hoeken. Alhoewel video nu ook binnen de computer bestaat en dus functioneert als een digitaal materiaal, opereert het nog altijd binnen het dogma van vier hoeken. Technisch gezien is dat niet nodig. Maar heb jij ooit een video gezien die vijf hoeken had, of acht? Waarom eigenlijk niet? Omdat de conventie van het videosysteem via resoluties tot een quadrilateral is ontwikkeld. Dit geldt bijvoorbeeld ook voor fotografie, tekstverwerking en het beeldscherm. Wij hebben zeker honderd jaar, sinds de eerste elektronische technologieën, in een vierhoek in de wereld vastgezeten. Daar zijn natuurlijk praktische redenen voor: het is minder complex om een video met vier hoeken per frame te calculeren dan een video met negen hoeken. Maar aan de andere kant, als je video binnen een andere hoekenstructuur zou toepassen, zou je op een meer modulaire manier met je medium en content kunnen omgaan.’

Waarom is dat belangrijk? 
‘Ik vind belangrijk dat kunstenaars en ontwerpers die met de computer werken zich beseffen dat digitaal materiaal niet alleen nieuwe eigenschappen, maar ook nieuwe mogelijkheden brengen. Een video kan bijvoorbeeld bovenop een andere video worden afgespeeld. Hierdoor ontstaat een collage van niet twee, maar drie dimensies (plus tijd en geluid). Een ander voorbeeld van een ouderwets, eenkennig medium is tekstverwerking. Ook dit medium zou moeten worden uitgebreid: tekstverwerking volgt nog steeds de vorm van een lineair narratief. Alhoewel we haast nooit meer van A naar B lezen, is het overzicht, de index en de interface nog altijd gebouwd op het concept van lineariteit. Je zou via tekstverwerking ook bijvoorbeeld een modulair boek moeten kunnen schrijven, waarin je een duidelijk overzicht hebt van wat het betekent om van hoofdstuk A naar F naar C te gaan. Daarnaast geloof ik dat dit soort materieel onderzoek de kunstenaar meer macht over zijn werk geeft. Wanneer een kunstenaar een plaatje aanlevert bij een kunstinstituut gebeurd dit vaak met behulp van een compressie. Compressies zijn ontwikkeld om transmissie en communicatie sneller (en beter) te laten verlopen. Compressies snijden vaak bepaalde elementen uit een plaatje weg om de data die het plaatje zou moeten representeren, kleiner te maken. De JPEG compressie bijvoorbeeld, snijdt per blok waarden van licht en kleur weg (luminance en chrominance). Als kunstenaar moet je van het bestaan van deze regels afweten omdat ze automatisch vast stellen wat er wel en niet belangrijk is aan jouw plaatje. Dit probleem is waar mijn tweede werk “A Vernacular of File Formats” in de tentoonstelling Born Digital over gaat’

Wie bepaalt die regels? 
‘Wij doen een heleboel dingen via regels waar anderen geld aan verdienen. De International Organisation of Standardization (ISO) stelt al sinds 1947 patenten op die uiteindelijk worden doorverkocht. Het gaat om standaardiseringen van schroeven, taal, voedsel en schoenzolen, maar dus ook over computersystemen. Regels zijn nodig en ik geloof dat ISO het goed bedoeld, maar tegelijkertijd, laten we ons wel realiseren dat dit de ultieme Big Brother in actie is en dat uit een periode voor George Orwell 1984 schreef (1949). ISO dicteert hoe wij onze media gebruiken en sluit daarmee een heleboel mogelijkheden uit, waarvan wij niet meer weten of we die misschien wel handig zouden vinden. Je zou Yves Klein eens moeten vertellen dat bepaalde kleuren blauw niet zo belangrijk zijn voor hem. Dat is belachelijk! Stel je voor: iemand die John Cage verteld: sorry, noise boven 44.1 kHz knippen we weg, want die kunnen we toch niet horen. Dat is gewoon absurd.’

Ben je zelf dan bijvoorbeeld ook niet actief op Facebook? 
‘Ja, natuurlijk wel. Ik geloof niet dat wanneer je kritisch tegenover resoluties staat, je ze dan moet afzweren. En ook niet dat je buiten het systeem kunt leven. Juist door er onderdeel van uit te maken, de randen van het systeem op te zoeken en te kijken waar je er mee kunt spelen, kun je het grootste verschil maken.’

Xilitla is te downloaden via xilitla.beyondresolution.info



12/15/2014

[Radical] Digital Materialism :: Born Digital at Moti.

Jan-Robert Leegte, Rafaël Rozendaal, Studio Moniker, Rosa Menkman at Born Digital, Moti Breda
This weekend, Born Digital opened at the MOTI Museum for Design in Breda, Netherlands. The exhibition will be open until the 28th of June 2015 and I think that if you can make it you definitely should! 

A Vernacular of File Formats, Rosa Menkman at Born Digital, Moti, Breda.
The exhibition carries quite a few wonderful works and also a great instalment of Xilitla with custom build controller. And A vernacular of File Formats with special macroblock wallpaper. The prints and videos are installed according to compressions size and year of compression. So its kind of an infographic meets art.. I guess..

I did a couple of interviews for the exhibition and every time, I had to explain the title of the show; “Born Digital”. It seems that both journalists and critiques love to take the title as a reference to the artists exhibiting, being “Born Digital”. That is funny, because .. I am simply not born digital; I was born as a physical material (in a meat-suit ; ) and even though I use quite some Facebook I am still not (completely) digital (yet). But ok .. maybe the deal of this exhibition is to open up a discussion about art terminologies yet again… 

Ever since I was invited to take part in this exhibition I have understood the title as a reference to a genre of work of which its origins can be traced back into digital cultures: software, interfaces, mediation, etc. The works on display in this exhibition find their origin or references in computer or calculation cultures in one way or another. The content of the exhibition is thus more or less born digital. Or: post-digital Vaporwave made by digital pioneers, digital settlers and digital immigrants working with natively digital materials. OK, that last sentence was just a joke on those who really digg that e-culture niche marketing slang. 

I do not believe this is an exhibition about artists picking up their ‘digital paintbrush to paint with pixels’ or whatever nonsense a Dutch newspaper (NRC) wanted to describe it as (even after I had firmly stated in the same interview that this exhibition is not about anything remotely close to painting, when they asked me if I also like to paint... and what my connections to traditional art are) 

I realise that amongst a subset of post-digital cyberpunks it has become incredibly hot (and quite humorous) to describe yourself as a digital painter (or paint printer creating lenticular paintings, digital painting or inkjet paintings Ito, Cortright, Rozendaal, etc>). That kind of choice of vernacular opens up a debate that I think should be taking place (again) quite soon, as it also comes with a whole lot of problematics and misgivings. 

In any case digital painting is not the subject of this exhibition and I feel that in this case its the result of strongly conservative, misguided journalism. I would rather call it “radical digital materialism”. Now what do you think about that?




3/14/2014

Interview for Chasseur Magazine


"I would like to think of Rosa Menkman as one of the most skillful story tellers of our time. She enjoys narrating stories about the intriguing relationship between the computer and the user questioning the importance of visual integrity."
I have to say, its an honor to be commented on my story telling like this ... But at the same time I have been thinking of myself as a story teller in cahoots... I have never been outed like this : )  
You can read the interview i did for Chasseur Magazine with Joanna Sotiriou here . I think there are actually a couple of interesting passages in it when I read it back today, so I recommend this one   

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7/11/2013

ARTE: GLITCH ART – DIE KUNST DES DIGITALEN FEHLERS

Arte came to visit the: (ᴳ̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̐litch) Art Genealogies exhibtion and did an interview. I look destroyed, i was destroyed because I just arrived after 100 thousand running and a very late gig the night before in Amsterdam. 

6/17/2013

interview for No Name Magazine

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Johann Velit interviewed me for No Name Magazine (NNM) using an interview technique I had never heard of before. As life these days is not really "normal" the interview does not really cover my "normal" daily life. Or maybe it does. In any case, it was a lot of fun to do this interview.

During one hole day NNM.Visual.Interviews studio (Experimental Approach) calls the artist to his/her cell phone every 30-45 minutes (random time laps) as a call to action. The interviewed artist will take a picture of his/her environment or the situation in which he/she is or can take a”snapshot” of their computer screen each time he/she is called by NNM.Studio. (The answer, photo or snapshot, must be taken immediately after NNM’s call, regardless of the situation in which the interviewed artist is at that time). This response to the call must be emailed to NNM.Studio right after it has been taken. The artist may include an explanation text and may or may not appear in the images taken. This NNM.Project aims to interact with the interviewee’s daily life, keeping his daily comfort and pace of life without having to enter in a “interview” context. The idea is to capture the different moments / situations that are part of the respondent’s life and try to draw a “map of his/her day.” 


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One.Day.With ROSA MENKMAN
(Tasmania, Tuesday – June 4th 2013).


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– Picture 01 | 6:21 am: Its 6am and i am super jetlegged still; this night I slept from 12 to 3am and now I am awake. I am in hobart, tasmania for a festival called tacticalmagick. Far away from home – which is on the other side of the world, i think. I have not had more than 3 hours sleep for a week. Johann Velit from Lima, Peru called me about 2 hours ago (4:29 am) for this interview and I decided to start now (we were planning to start at 10:30) just because somehow this day has started before the last one ended.. somewhere there is sense in this. I hope. Emma just invited me to go do aero_bixks at the ocean next to the museum of modern art (mona). I think she has a chronicle jetleg because she is from here and its really early. I have to pack my bag cause this Woolstore room that tacticalmagick booked ends tonight and i cannot afford a room here. I dont know yet where i will sleep tonight – or for the coming month - As you can see there is some little chaos right now. It feels good!

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– Picture 02 | 6:54 am: Its a mess. i have to hurry cause in an hour emma will pick me up to do some airo_briczx, its nice though because my room kinda looks like how my brain feels.


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– Picture 03 | 7:37 am: International Space Station OK! homeless in Tasmania, on the street waiting for emma and julia. I have lot of crap to carry around and I can always build a little birds nest out of this if I have no place to go tonight.


– Video 04 | 8:15 am: I have never in my life done Airo_Bixs. Also in my general condition is pretty horrific due to jetleggs, no sleeping and maybe some general festival hangovers… so.. laughing and feeling bit awkward...



– Video 05 | 8:55 am: Sunrise. This airo bicxz teacher is the real thing. She is playing scooter and there is penguins if you look over the cliff. I think i am kinda of losing it. Also I am feeling dizzy…


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– Picture 06 | 9:43 am:
Finished Airobrix. While emma had a meeting – she is curating an alice in wonderland dinner for MONA – julia and i had a way too expensive breakfast in the MONA wine cafe (finally… foooood). We made a plan; we are going to drive to cradle mountain (4 hours drive into the wild center of taZxxZmania) and sleep there. somewhere.


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– Picture 07 | 10:26 am:
Scenery underneath the MONA wine cafe.


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– Picture 08 | 11:03 am:
Leaving the beautiful Mona (the island in front is the Penguin Island) to go into the Tasmania wilderniss. somewhere. Julia is first going to pick up her family and we will meet later somewhere on the way or on the mountain again.


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– Picture 9 | 12:25 am:
Emma and I just drove out of hobart and got some drinks for tonight √√ Now ready for the road!


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– Picture 10 | 01:05 pm:
We just passed a black swan (i had never scene one!)



– Picture 11 | 01:41 pm:
Towards cradel mountain..

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– Picture 12 | 2:10 pm:
No service. We just drove from what felt like the set of the lord of the rings into jurassic park. Stopped for a champagne ice cream. Now at the laughing jack lagoon (according to road signs).

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– Picture 13 | 2:57 pm:
No service. o service, incredible views.
– Picture 14 | 3:47 pm: No signal | No service | No answer
– Picture 15 | 4:20 pm: No signal | No service | No answer

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– Picture 16 | 4:50 pm:
We reached Queenstown, an eerie, spooky miners village. Still 2 hours out. Emma accidentally nocked over a display case in the gas shop so we bought some pyrite stones to make up for the chaos. There is no reception on most of the road.

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– Picture 17 | 5:34 pm:
There are long stretches with hardly any radio, just a lot of static occasionally interrupted by local mining chatter. Its really beautiful though; breath taking.


– Picture 18 | 6:06 pm: this roadtrip kinda got out of hand. it was a way longer drive than Googlemaps told us. Its pitch black now and there are animals everywhere, dead and alive.

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– Picture 19 | 6:33 pm:
Phone battery and computer dead. We arrived but super tired. We drove to a middle of the island. The trip was much longer than google maps said – not 4 but maybe 7 hours. Totally exhausting winding roads up hills and mountains, beautiful, until darkness hit with a lot of fog. Finally on top of the mountain all suddenly cleared and in the total darkness the milkyway and all stars and planets show.


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– Picture 20 | Received at 6:24 am:
We finally checked into the Hotel room and had a drink. I am exhausted, can hardly move. I hope Julia and her family are gonna make it tonight!


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– Picture 21 | Received at 6:25 am:
The whole Trip. We lost Julia. She has no reception and we don’t know where she is (she took another car with her family), but I think she will make it ok. I cant move anymore, cant even put on pyjama. I can only lay right here in bed.


And the final and only question:
What do you think about this experience?
So yes! Emma and i arrived safe : ) We lost julia but i think she did too. A wild unexpected roadtrip to Cradle mountain.


This was an amazing, unexpected adventure day. I kind of lost track of all the holes of our conversation… i am on my iphone all this time so its hard reconstruct back logs of what data did and did not get through to Lima. But it is definitely a very special experience to have lima call in when we are in the middle of a Jurassic Park moment. I have never had someone randomly ask me what i am doing, while they are so far away, on another side of the world. It made me feel more special in an already special experience and i think i am going to do this to other people in the future too. Its a very generous experience.
The last week in australia (tasmania) has been completely perfect. It is so much more beautiful than i expected. Actually the people here are so similar to the people i know on the other side of the world – which i find kind of weird – but there is so many smaller ways that are different that make me learn a lot. All very unexpected experiences – a little bit of magic upside down Macumba island.
We drank wine and had 2 very expensive starters for dinner (cannot afford a full meal). And passed out. today we woke up early – its 5am right now and we getting ready to see the animals and the famous mountains. Gonna be a wild jungle day.
The rest of the trip photos, can be found here: http://www.flickr.com/photos/r00s/sets/72157633957032055/
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Visual Interview by NNM.
NNM.Visual.Interviews (Experimental Approach)
NM.Studio will call the artist to his/her cell phone every 30-45 minutes (random time lapse) as a call to action during one whole day. Upon receiving the phone call, the artist will take a snapshot or a video of his/her present situation and email it to NNM.Studio immediately after thus creating a visual bonding experience between artist and viewer. The documentation must be produced immediately after you have received our phone call regardless of your present situation. The artist may include a descriptive text attached to each image/video taken provide more of a contextual relationship. This NNM.Project aims to interact with the interviewee’s daily life, keeping his/her daily comfort and pace of life without having to enter into an “interview” context. The idea is to capture the different moments/situations that are a part of the respondent’s life as an effort to draw a “map” of his/her day.

3/24/2013

╱̷∕╲∖╱╲∕∖̸╲̷╲̸╱̷∕╲Empirical magazine

Empirical MagazineEmpirical Magazine

Empirical

I did an interview with Empirical magazine, a US based magazine that was just selected by Library Journal as one of the ten best new magazines of 2012. The interview was followed by 6 (!) pages showing my various modes of work as photographer and glitch artist. Its a funny mix of stuff, sometimes a bit random, but really nice non the less.
see the full interview here
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