Some reflections on the entrance of a new 'niche' in the demoscene As I have had the luck and the pleasure of following Anders Carlssons high quality research on the demoscene closely, I have had the opportunity to pick up on some of the long history of this scene. This is why I think it is important to underline the recent development of new public, participants and even new demo groups coming from different subcultures (like gaming, 8bitpeoples - chiptunes and now also glitch art interests) into the demoscene.
While it seems that many of the old 'elite' or 'old school' demoscene people are still 'stuck' in their own bounded culture (and also keep describing and pursuing it as such), outsider cultures have been finding an entrance into this culture (on both pcs and old school machines). While for the old school / elite demosceners, demos are still often about trying to squeeze as much out of the computers live-processing capabilities as possible, many other (newer) demoscene groups and movements are focusing on other things; like extravagant shader graphicxs, decadently pixeled designs and (in the case of CGA) the haughty results of hypertrophy in hard and software.
The new kids, of which I am one, visit not only the bigger parties like blockparty but also smaller ones, like LCP and bring their own new perspectives and traditions into this what used to be a bounded scene. As a result, I think that the demoscene has become much more of a fluid, open culture. The big difference between the elite niches and the newer niches, are their perspectives on what the scene is about.
I wonder if theorists can still subscribe to the idea of the demoscene as a coherent, bounded culture with multiple facets (reflected in for instance the different compos), is there still one demoscene? Or did modern culture caught up with the demoscene a while ago and is the scene now slowly transforms it into a rhizomatic, fluid and open cultural category consisting of multiple prosumer niches.